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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Barrett Fruitcake
State War Academy Caldari State
1
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Posted - 2014.12.22 19:46:14 -
[1] - Quote
I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. Most of what has made Eve strong is the constant re-invention of the game. Don't lose sight of that.
Oh yeah; adapt or cry in your bear threatening to unsub, only to adapt later once you realize your threatening to unsub has been used more than "crying wolf" and has lost its apparent effect.
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Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.22 23:44:56 -
[2] - Quote
Vargo Shahni wrote:Having just a flat ability of D-scan immunity seems a bit strange to me as one of Eve's great strengths is the amount of variability in outfitting of ships you come across. Would it not be better to give combat recons an extra utility high slot and create a new module that only they can fit which grants D-scan immunity. if the module needs to be activated then the recons would be briefly visible on D-scan like Covert-Ops.
You could say that about bubble immunity.
No, I'm not saying bubble immunity should be moved to a high slot mod. I'm saying that eve shouldn't be only about modules on the ships. There should be things called "role bonuses", things that are just inherent to the ship hull, as they have been for many years.
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Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.22 23:50:35 -
[3] - Quote
Madner Kami wrote:Barrett Fruitcake wrote:I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. So D-Scan is perfect intel nowadays? Seriously?
It's one of the tools that gives you far too much information for free, like local.
You either know someone is in local or not. On D-scan, you either know they ship type, name and if they are on grid or not.
There should be a point where their are more unknowns, than knowns.
D-Scan should act more like scan probes and show unknown contacts at extreme ranges instead of always returning perfect information when you are in range.
There should be a range of uncertainty.
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Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.22 23:58:03 -
[4] - Quote
hellokittyonline wrote:Barrett Fruitcake wrote:I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. Most of what has made Eve strong is the constant re-invention of the game. Don't lose sight of that.
Oh yeah; adapt or cry in your bear threatening to unsub, only to adapt later once you realize your threatening to unsub has been used more than "crying wolf" and has lost its apparent effect.
Do you even read bro? Clearly another scrub looking for ez kills. Most of the issued raised are from actual PvPers looking for changes that encourage skillbased, gimmick-free PvP instead of the war of alts we have right now.
Sorry, I didn't know I was going to run into the "real pvper's" of Eve when stating my opinion. 
Reducing the information available and creating more situations where you are unsure of what you are up against is not gimmick gameplay. Its taking Eve in more of a direction it should be.
There should be less perfect information in all tools that we use to interact with other ships in space; Local, D-Scan, Probes, Map Statistics, and etc.
Player skill should determine how good the intel we gain is. It shouldn't just be handed out. Removing some ships from d-scan gets us to stop using it as a crutch with perfect information.
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Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.23 00:03:44 -
[5] - Quote
2D34DLY4U wrote:
PS: please fix Pilgrim, it's slow armor ship that fights at close range so the neut range is kinda useless, even with MWD+point instead of AB+scram it will still be slower than everything else except what it cannot fight. Think U boat warfare in WW2 :)
Note: Many want range bonus on Pilgrim's energy warfare in order to be able to use it in new ways. A speed boost might help it though.
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Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.23 00:09:14 -
[6] - Quote
Stan Durden wrote:Eve is hard. Most of us accept that.
If you die it should be because you are doing it wrong. Adding the immunity to d-scan means in many more cases of choosing to take the fight or take the acceleration gate, will be doing it wrong. Many situations which used to give us PvP will turn from a manageable risk into a bad decision.
Initially I like the sound of the new recon changes. However, consider the steps that will be necessary now to gather good intel and decide to take a fight... I think you will see a lot less fights happen in all areas of PvP, because people will be a lot less willing to engage.
Of course a lot more ganks will happen. There are plenty of PvPers who only take ganks, and who don't really want to find good fights. For them these changes will really improve the game. For those of us who will also take fights which are risky, but manageable... those of us who chose to try to turn up the difficulty when we can... it will make it even more difficult to find a good fight imo.
So in the end do you think this change will lead to more good fights, or more ganks? I will never say no to a free kill, but I would prefer changes that help generate good fights. I don't think this change will do that.
I have found that truly, good fights, have been a rarity in Eve mainly due to its sand box non-instanced no rules gameplay.
We are not playing a space version of football, American or that other one. We are simulating a space struggle where there is great risk of being overwhelmed, and sometimes great reward for those willing to take that risk.
It's a cold hard game, and it is rarely fair, and probably never should be. |

Barrett Fruitcake
State War Academy Caldari State
2
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Posted - 2014.12.23 00:15:05 -
[7] - Quote
Lug Muad'Dib wrote:Except that won't happen, people will just take more times to get same intel, take time to send covert ops, take time to probe (boring for lot of player), at the end it just mean less fight. End of story.
I know players want to use this "creates less fights" as the new "I'll unsub if you do" complaint, but I don't think it will gain you much in the end.
At some point there is a critical mass of intel that say's we got most of what we need and you engage or you don't. Some want perfect information, which many of our tools give them now.
It should be more about of imperfect intel and the willingness to take a gamble, not about waiting for the perfect intel. The perfect intel should never come.
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Barrett Fruitcake
State War Academy Caldari State
3
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Posted - 2014.12.23 04:23:33 -
[8] - Quote
StuRyan wrote:Worrff wrote:Kmelx wrote:CCP Rise wrote: Dscan immunity is staying.
Asking for player feedback and then ignoring that feedback for the win. I seriously wonder why you even bother... So that it gives the IMPRESSION that they are listening. They will do whatever they want regardless. All the feedback about the new UI went unheeded and ignored. Been the same for years, nothing new. And yet you are still playing the game?
A few players complaining about it doesn't warrant removing it.
Yes, a 80+ page thread is only a few players complaining. |

Barrett Fruitcake
State War Academy Caldari State
7
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Posted - 2014.12.31 22:26:34 -
[9] - Quote
DR BiCarbonate wrote:Hey rise,
like the changes mostly, Guess eve is gonna change to Curse + ishtar online.
Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to easy on it. Its time for a change. Nerf that thing out of the game. its extremely unhealthy for the balance of the game. so ******* boring. pretty much all i ever see is the ishtar.
People have had their fun. It's time. Nerf the **** out of the ishtar.
How can Eve become anything other than Theory-crafting Online.
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